Blender 2.83 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
Introduction
Structure
Tools
Selecting
Editing
Properties
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
Physics
Rendering
Compositing
Tracking & Masking
Video Editing
Files & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Contribute Documentation
Blender 2.83 Manual
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Animation & Rigging
»
Armatures
»
Bones
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Editing
Editing
ΒΆ
Introduction
Add Menu
Locking Bones
Transform
Scale Radius
Scale Envelope Distance
Align Bones
Bone Roll
Recalculate Bone Roll
Set Bone Roll
Extrude
Mouse Clicks
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Naming Conventions
Flip Name
AutoName
Change Layers
Change Armature Layers
Change Bone Layers
Parenting
Properties
Delete
Bones
Dissolve
2.83
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