Blender 2.83 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Structure
      • Primitives
      • Tools
      • Selecting
      • Editing
        • Introduction
        • Mesh Tools
        • Vertex Tools
        • Edge Tools
        • Face Tools
        • UV Tools
      • Properties
      • UVs
      • Mesh Analysis
      • Retopology
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Volumes
    • Empties
    • Modifiers
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • Contribute Documentation
Blender 2.83 Manual
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  • Modeling »
  • Meshes »
  • Editing »
  • Face Tools

Face ToolsΒΆ

  • Extrude Faces
  • Extrude Faces Along Normals
  • Extrude Individual Faces
  • Inset Faces
    • Options
  • Poke Faces
  • Triangulate Faces
  • Triangles to Quads
  • Solidify Faces
  • Wireframe
  • Fill
  • Grid Fill
  • Beautify Faces
  • Intersect (Knife)
  • Intersect (Boolean)
  • Weld Edges into Faces
  • Shade Smooth & Flat
    • Shade Smooth
    • Shade Flat
  • Face Data
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