Options¶
Reference
- Mode
Sculpt Mode
- Tool
- Display
- Threaded Sculpt
Takes advantage of multiple CPU processors to improve the sculpting performance.
- Fast Navigate
For multiresolution models, shows low resolution while navigating in the viewport.
- Delay Viewport Updated
Update the geometry when it enters view. This provides for faster navigation.
- Use Deform Only
Limits the activated modifiers on the active object to Deform Modifiers, and Multiresolution. Constructive modifiers (like Subdivision Surface, Mirror and other) get deactivated, because they could give inaccurate results.
- Auto-Masking
- Topology
Brush affects only vertices connected to the active vertex under the brush.
- Face Sets
Affect only vertices that share face sets with active vertex.
- Mesh Boundary
Does not affect non-manifold boundary edges.
- Face Sets Boundary
Does not affect vertices which belong to a face set boundary.
Tip
The settings for above for auto-masking apply across all sculpt brushes. However, the Auto-Masking settings in Advanced Brush Settings apply per sculpt brush.
See also
See the Display options.
Gravity¶
- Factor
Setting the factor allows you to add gravity to your brush strokes, giving it a draping effect.
- Orientation
Using another object, the gravity can be oriented to the set object’s local Z axis, changing the direction of the gravity.