Used to simulate realistic deformations such as grabbing or twisting of elastic objects. For example, this tool works great for modeling the shape of flesh like objects such as humans or animals. When pressing Ctrl, the brush deforms vertices along the normal of the active vertex.
The surface alteration that is used in the brush.
Used to drag a group of vertices around.
- Bi-scale Grab
Like Grab but the falloff is more localized to the center of the brush.
- Tri-scale Grab
Like Bi-scale Grab but the falloff is more localized to the center of the brush.
Displaces vertices away from the active vertex.
Vertices are rotated around the active vertex.
- Volume Preservation
Poisson ratio for elastic deformation. Higher values preserve volume more, but also lead to more bulging.