This brush is used to pose a model simulating an armature-like deformation. The pivot point for rotation is calculated automatically based on the radius of the brush and the topology of the model. When pressing Ctrl, the pose brush applies a twist rotation to the posing segments instead of using the rotation or an IK deformation. The falloff of the rotation across multiple segments is controlled by the brush falloff curve.
- Rotation Origins
Method to set the rotation origins for the segments of the brush.
Sets the rotation origin automatically using the topology and shape of the mesh as a guide.
- Face Sets
Creates a pose segment per Face Set, starting from the active face set.
- Pose Origin Offset
Offset of the pose origin in relation to the brush radius. This is useful to manipulate areas with a lot of complex shapes like fingers.
- Smooth Iterations
Controls the smoothness of the falloff of the deformation.
- Pose IK Segments
Controls how many IK bones are going to be created for posing.
- Keep Anchor Point
Keeps the position of the last segment in the IK chain fixed.