The Outliner editor.

The Outliner is a list that organizes data in the blend-file, i.e. the scene data, Video Sequencer data, or anything that gets stored in a blend-file. The Outliner can be used to:

  • View the data in the scene.

  • Select and deselect objects in the scene.

  • Hide or show an object in the scene.

  • Enable or disable selection (to make an object “unselectable” in the 3D Viewport).

  • Enable or disable the rendering of an object.

  • Delete objects from the scene.

  • Unlink data (equivalent to pressing the X button next to the name of a data-block).

  • Manage collections in the scene.

Each row in the Outliner shows a data-block. You can LMB click the disclosure triangle to the left of a name to expand the current data-block and see what other data-blocks it contains. Holding Shift when clicking on the disclosure triangle will expand child data-blocks recursively. LMB Clicking and dragging along disclosure triangles will expand or collapse multiple data-blocks.

Selecting and Activating


Selected data-blocks with the Cube active.

Selection is done with LMB (and/or the context menu, see below) on the row of a data-block. Single selections will also activate the data-block. The rows of selected data-blocks are highlighted blue, with the active data-block highlighted in a lighter blue.

Clicking in empty space below the list of data-blocks will deselect all.


By default, selecting data-blocks in the Outliner will select the respective objects, bones, and sequences in the 3D Viewport and Sequencer. Selections in the 3D Viewport and Sequencer will be synced to each Outliner. To disable selection syncing, turn off the toggle in the filter popover.

Children of a data-block can also be selected by clicking the icon that is displayed to the right of the parent data-block’s name.

Selecting Multiple Data-Blocks

Extend the selection one data-block at a time using Ctrl-LMB. Each data-block added to the selection this way will be made the active data-block.

Select a range of elements from the active element using Shift-LMB. To select a range without deselecting the previous selection, use Shift-Ctrl-LMB.

A click and drag from any location in the Outliner other than a name or icon will begin a box selection. Use Shift to add and Ctrl to subtract from existing selections with box select. Box select can also be started with B.

To select all items use A; Alt-A will deselect all items.

The keyboard arrow keys can be used to navigate and select in the Outliner. Keyboard selection and navigation starts from the active data-block, but does not change the active data-block.


Select the previous element in the list.


Select the next element in the list.


Select the previous element without deselecting.


Select the next element without deselecting.


Close the data-block.


Open the data-block to view children.


Close this and all child data-blocks.


Open this and all child data-blocks.

Toggling Interaction Modes

Selecting some data-blocks with LMB will toggle into the relevant interaction mode. For example, selecting the mesh data of the cube will select the cube and enter Edit Mode. Selecting the data-block again will toggle back into Object Mode.

If the data-block type supports multi-editing, you can use Ctrl to add or remove objects from the Edit Mode.

Relations Management


Linking objects to a collection.

Data-blocks can be dragged and dropped to manage data relations in the Outliner. To begin a drag and drop, LMB click and drag from the name or icon of a data-block.

Objects can be moved to collections by dropping on the name or contents of a collection. To link an object to a collection, hold Ctrl while dropping.

To set parent-child relations between objects, drop an object onto another object while holding Shift.


Drag and drop will attempt to operate on the entire selection. Selected data-blocks that are incompatible with the operation will remain unmodified.

Context Menu

Show the context menu for a data-block with RMB on the icon or name. Depending on the type of the preselected data-block(s), you will have all or part of the following options:


Copy/pastes selected data-blocks.


Deletes the selected data-block.

Select, Select Hierarchy, Deselect

Add object to current selection without making it the active one.


Collections are a way Blender uses to organize scenes. Collections contain objects and everything else in a scene. They can include collections themselves and are fully recursive.

See also

Read more about Collections.


Creates a new collection.

Duplicate Collections

Recursively duplicates the collection including all child collections, objects, and object data.

Duplicate Linked

Duplicate entire hierarchy keeping content linked with original.

Delete Hierarchy

Deletes the collection and removes all its child objects or collections. It is important to note that this only deletes the collection, if child objects are part of another collection they will stay in the scene collection and their data-blocks will not be deleted from the blend-file.

Instance to Scene

Creates a new collection instance.


Hides all collections except the selected collection and any parent collections (if any exist).


Shows/Hides the selected collection from the View Layer.

Show/Hide Inside

Shows/Hides all items that are a member of the selected collection, include child collections, from the View Layer.

Enable/Disable in Viewports

Enables/disables drawing in the View Layer.

Enable/Disable in Renders

Enables/disables visibility of the collection in renders.

View Layer
Disable/Enable in View Layer

Disables/Enables the collection from the view layer.

ID Data Menu


To unlink a data-block from its “owner” (e.g. a material from its mesh).

Make Local

To create a “local” duplicate of this data-block.

Make Single User

This feature is not yet implemented.


Deletes the selected data-block.

Add Library Override

Add a local override of this linked data-block.

Add Library Override Hierarchy

Add a local override of this linked data-block, and its hierarchy of dependencies.

Reset Library Override

Reset this local override to its linked values.

Reset Library Override Hierarchy

Reset this local override to its linked values, as well as its hierarchy of dependencies.

Remap Users

Remap Users of a data-block to another one (of same type of course). This means you can e.g. replace all usages of a material or texture by another one.


Copy/pastes selected data-blocks.

Add Fake User, Clear Fake User

Adds a “dummy” (fake) user so that the selected data-block always gets saved even if it has no users. The fake user can be removed with Clear Fake User.

Rename F2

Renames the selected data-block.

Select Linked

Selects the linked data, see Select Linked for more information.

View Menu

The view menu is part of the context menu and supported in all the Outliner elements.

Show Active Period

Centers the Tree View to selected object.

Show Hierarchy Home

To collapse all levels of the tree.

Show/Hide One Level NumpadPlus/ NumpadMinus

Expand one level down in the tree or collapse one level using the keyboard shortcuts.


Some data-block types will not have a context menu at all!

Restriction Columns

The following toggles, in the right side of the Outliner editor, are available for collections, objects, bones, modifiers and constraints.

By default only the temporary viewport visibility is enabled. The other options can be enabled in the Restriction Toggles option in the Outliner filter.

  • Holding Shift sets or unsets the value to all its child collections or objects.

  • Holding Ctrl isolates the object or collection, so they are the only ones with its value set.

Visibility (eye icon)

Toggles the visibility of the object or collection in the 3D Viewport. This is a file-local setting, and does not get imported when this data-block is linked into another blend-file. Objects hidden this way are still part of the View Layer and evaluated, so they still affect playback performance.

Enable Collection (checkbox, collection only)

Exclude the collection from the view layer. This option is shown in front of the collection icon, it is not part of the restrictions column.


The following options are hidden by default and need to be enabled in the Outliner Filter before they can be used.

Selectability (mouse cursor icon)

This is useful for if you have placed something in the scene and do not want to accidentally select it when working on something else.

Global Viewport Visibility (screen icon)

This will still render the object/collection, but it will be ignored by all the viewports. Often used for collections with high-poly objects that need to be instanced in other files. Objects hidden this way are no longer part of the View Layer, are not evaluated, and such do not negatively affect playback performance.

Rendering (camera icon)

This will still keep the object visible in the scene, but it will be ignored by the renderer. Usually used by support objects that help modeling and animation yet do not belong in the final images.

Holdout (collection only)

Mask out objects in collection from view layer – Cycles only.

Indirect Only (collection only)

Objects in these collections only contribute to indirect light – Cycles only.



The Outliner with different kinds of data.