Clouds

Clouds represent Perlin noise. In addition, each noise-based Blender texture (with the exception of Voronoi and simple noise) has a Noise Basis setting that allows the user to select which algorithm is used to generate the texture. This is often used for Clouds, Fire, Smoke. Well-suited to be used as a Bump map, giving an overall irregularity to the material.

../../../../_images/render_materials_legacy-textures_types_clouds_panel.png

Clouds Texture panels.

Options

Grayscale

The standard noise, gives an intensity.

Color

The noise gives an RGB value.

Noise

Soft or Hard, changes contrast and sharpness.

Size

The dimension of the Noise table.

Depth

The depth of the Clouds calculation. A higher number results in a long calculation time, but also in finer details.