Introduction

In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file).

../../_images/scene-layout_collections_introduction_database-preview.png

The blend-file and its stored data.

From there they are referenced into as many Scenes as you would like to see them.

When they are stored in a scene, they are part of a so-called scene collection. So ultimately all the scene objects belong to this special collection.

../../_images/scene-layout_collections_introduction_scene-collection.png

The scene collection.

Collections

While the scene collection contains all the Scene’s objects, the user can also make their own collections to better organize these objects.

It works like a Venn diagram, where all the objects are part of the scene collection, but can also be part of multiple collections.

../../_images/scene-layout_collections_introduction_venn-diagram.png

Venn diagram.

The result is a clear and flexible way to arrange objects together on the Scene level.

../../_images/scene-layout_collections_introduction_scene-organization.png

Scene organization.

Naming and Nesting

Collections can be named and sorted hierarchically. Just like folders can have subfolders in any operating system, collections can have nested collections too.

../../_images/scene-layout_collections_introduction_collections-nested.png

Nested collections.

For example: a house collection can contain a bedroom collection, which in turn contains a furniture collection referencing a bed, a cabinet and other objects.