Blender 2.92 Reference Manual

Welcome to the manual for Blender, the free and open source 3D creation suite.

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User Interface

An introduction to Blender’s window system, widgets and tools.


Overview of the interface and functionality of all editors.

Scenes & Objects

Objects and their organization into scenes, view layers and collections.


Meshes, curves, metaballs, text, modeling tools, and modifiers.

Sculpting & Painting

Sculpting, texture painting and vertex painting.

Grease Pencil

2D drawing and animation with Grease Pencil.

Animation & Rigging

Keyframes, drivers, constraints, armatures and shape keys.


Physics simulations, particle systems and dynamic paint.


Rendering and shading with Eevee, Cycles and Freestyle.


Post-processing with the compositing nodes.

Motion Tracking & Masking

Video motion tracking & masking.

Video Editing

Video editing with the sequencer.

Files & Data System

Data-block management and the structure of blend-files.


Additional functionality available as add-ons.


Python scripting, how to write add-ons and a reference for command-line arguments.


Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.


A list of terms and definitions used in Blender and this manual.

Manual Index

A list of terms linked to the Glossary.

Get Involved

This manual is maintained largely by volunteers.

Please consider to join the effort and Contribute to this Manual.