Introduction

Blender’s physics system allows you to simulate a number of different real-world physical phenomena. You can use these systems to create a variety of static and dynamic effects such as:

  • Hair, grass, and flocks

  • Rain

  • Smoke and dust

  • Water

  • Cloth

  • Jello

  • etc.

Quick Effects

Reference

Editor

3D Viewport

Mode

Object Mode

Menu

Object ‣ Quick Effects

Sets up a basic simulation scene or effect including the selected objects. The tool will add essential objects like domains or particle systems both with predefined settings, so that there will be instant viewable result.