Options¶
Reference
- Mode
Sculpt Mode
- Tool
- Display
- Fast Navigate
For multiresolution models, shows low resolution while navigating in the viewport.
- Delay Viewport Updated
Update the geometry when it enters view. This provides for faster navigation.
- Use Deform Only
Limits the activated modifiers on the active object to Deform Modifiers, and Multiresolution. Constructive modifiers (like Subdivision Surface, Mirror and other) get deactivated, because they could give inaccurate results.
- Auto-Masking
These settings automatically mask geometry based on geometric properties of the mesh. Note, these options are applied across all sculpt brushes, however, they can also be configured per brush in the Advanced Brush Settings. These options can be accessed via a Pie Menus by pressing Alt-A.
- Topology
Brush affects only vertices connected to the active vertex under the brush.
- Face Sets
Affect only vertices that share face sets with active vertex.
- Mesh Boundary
Does not affect non-manifold boundary edges.
- Face Sets Boundary
Does not affect vertices which belong to a face set boundary.
See also
See the Display options.
Gravity¶
- Factor
Setting the factor allows you to add gravity to your brush strokes, giving it a draping effect.
- Orientation
Using another object, the gravity can be oriented to the set object’s local Z axis, changing the direction of the gravity.