Color Picker


Circle HSV.

The color picker is a pop-up that lets you define a color value. Holding Ctrl while dragging snaps the hue to make it quick to select primary colors.

Color Field

Lets you pick the first and second color component. The shape can be selected by the Types.

Color Slider

The slider with a gradient in the background lets you define the third color component. It can also be controlled with the Wheel.

Color Model

Selects the Color Space for the number fields below.



In Blender, the RGB and HSV/HSL values are in Scene Linear color space, and are therefore not Gamma corrected. On the contrary, Hex are automatically Gamma corrected for the sRGB Color Space. For more information, see Color Management.

Color Values

Blender uses (0 to 1.0) values to express colors for RGB and HSV colors.

Hexadecimal (Hex) values are expressed as RRGGBB. Shorthand hex colors are also supported as RGB, e.g. dark-yellow FFCC00, can be written as FC0.

For operations that are capable of using the Alpha Channel, another slider “A” is added.

Eyedropper (pipette icon)

Samples a color from inside the Blender window using the Eyedropper.


  • Ctrl-LMB (drag) snaps to hue.

  • Shift-LMB (drag) precision motion.

  • Wheel adjust the brightness.

  • Backspace reset the value.


The default color picker type can be selected in the Preferences, see: Interface.


The color values ranging from center to the borders. The center is a mix of the colors.


The Borders of the square are the axis for the two color components, with the center on the bottom right.

Color Picker types.

Circle HSV.


Circle HSL.


Square (SV + H).


Square (HS + V).


Square (HV + S).