Triangulate Node
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Triangulate Node.
The Triangulate node converts all faces in a mesh (quads and n-gons) to triangular faces. It functions the same as the Triangulate tool in Edit Mode.
Inputs
Properties
- Quad Method
- Beauty
Split the quads in nice triangles, slower method.
- Fixed
Split the quads on their 1st and 3rd vertices.
- Fixed Alternate
Split the quads on their 2nd and 4th vertices.
- Shortest Diagonal
Split the quads based on the diagonal distance between their vertices.
- N-gon Method
- Beauty
Arrange the new triangles nicely, slower method.
- Clip
Split n-gons using an ear-clipping algorithm (gives similar results to the tessellation used for the viewport rendering).
Outputs
- Mesh
Standard geometry output.
Example
![]() Mesh before triangulation. |
![]() Mesh after triangulation. |