Blender 3.0 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Tools
Selecting
Editing
Introduction
Mesh Tools
Transformation
Mirror
Duplicate
Extrude
Merge
Split
Separate
Bisect
Knife Project
Convex Hull
Symmetrize
Snap to Symmetry
Normals
Shading
Sort Elements
Clean Up
Deleting & Dissolving
Vertex Tools
Edge Tools
Face Tools
UV Tools
Properties
UVs
Mesh Analysis
Retopology
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Contribute Documentation
Blender 3.0 Manual
»
Modeling
»
Meshes
»
Editing
»
Mesh Tools
Mesh Tools
Transformation
Move, Rotate, Scale
To Sphere
Shear
Bend
Push/Pull
Warp
Randomize
Shrink Fatten
Skin Resize
Mirror
Axis of Symmetry
Pivot Point
Transformation Orientations
Duplicate
Extrude
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Extrude Manifold
Extrude Edges
Extrude Vertices
Extrude Repeat
Spin
Merge
By Distance
Split
Selection
Faces by Edges
Faces & Edges by Vertices
Separate
Bisect
Controls
Examples
Knife Project
Options
Examples
Known Limitations
Convex Hull
Symmetrize
Snap to Symmetry
Normals
Flip
Recalculate
Set from Faces
Rotate
Point to Target
Merge
Split
Average
Copy Vectors
Paste Vectors
Smooth Vectors
Reset Vectors
Select by Face Strength
Set Face Strength
Shading
Sort Elements
Clean Up
Decimate Geometry
Fill Holes
Make Planar Faces
Split Non-Planar Faces
Split Concave Faces
Delete Loose
Degenerate Dissolve
Merge by Distance
Deleting & Dissolving
Delete
Dissolve
Limited Dissolve
Collapse Edges & Faces
Edge Loops
3.0
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