Blender 3.0 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Tools
Selecting
Editing
Properties
Object Data
Vertex Groups
Introduction
Vertex Groups Panel
Assigning a Vertex Group
Vertex Weights
Geometry Data
UVs
Mesh Analysis
Retopology
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
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Blender 3.0 Manual
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Modeling
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Meshes
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Properties
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Vertex Groups
Vertex Groups
Introduction
Usage
Vertex Groups Panel
Editing Vertex Groups
Assigning a Vertex Group
Creating Vertex Groups
Deleting Vertex Groups
Locking Vertex Groups
Working with Content of Vertex Groups
Vertex Weights
Vertex Group Categories
Weight Table
Tools
Locking
3.0
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