Blender 3.0 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Introduction
Rigid Body
Cloth
Soft Body
Fluid
Introduction
Type
Materials
Smoke Material
Particle System
Dynamic Paint
Forces
Collision
Baking Physics Simulations
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
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Blender 3.0 Manual
»
Physics
»
Fluid
»
Materials
Materials
Smoke Material
Realistic smoke can be rendered with the
Principled Volume
shader.
3.0
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