Goal
Reference
- Panel
Enabling this tells Blender to use the motion from animations (F-curves, armatures, parents, lattices, etc.) in the simulation. The “goal” is the desired end position for vertices based on this animation.
See exterior forces for details.
- Vertex Group
Use a vertex group to allow per-vertex goal weights (multiplied by the Default goal).
Settings
- Stiffness
The spring stiffness for Goal. A low value creates very weak springs (more flexible “attachment” to the goal), a high value creates a strong spring (a stiffer “attachment” to the goal).
- Damping
The friction coefficient for Goal. Higher values give damping of the spring effect (little jiggle), and the movement will soon come to an end.
Strengths
- Default
Goal weight/strength for all vertices when no Vertex Group is assigned. If you use a vertex group the weight of a vertex defines its goal.
- Min/Max
When you use a vertex group, you can use the Minimum and Maximum to fine-tune (clamp) the weight values. The lowest vertex weight will become Minimum, the highest value becomes Maximum.