Blender 3.0 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Light Objects
World Environment
Materials
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Contribute Documentation
Blender 3.0 Manual
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Rendering
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Lights
Lights
Light Objects
Common Settings
Renderer Settings
Point Light
Spot Light
Area Light
Sun Light
Power of Lights
World Environment
Surface
Volume
Viewport Display
3.0
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