Blender 3.0 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Scenes
Objects
Introduction
Object Types
Object Origin
Selecting
Editing
Transform
Introduction
Transform Control
Numeric Input
Axis Locking
Precision
Move
Rotate
Scale
Move/Scale Texture Space
Align to Transform Orientation
Randomize
Align Objects
Mirror
Clear
Apply
Snap
Duplicate
Duplicate Linked
Join
Asset
Parenting Objects
Relations
Link/Transfer Data
Shading
Rigid Body
Convert
Show/Hide
Clean Up
Delete
Properties
Tools
Collections
View Layers
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
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Blender 3.0 Manual
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Scenes & Objects
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Objects
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Editing
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Transform
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Transform Control
Transform Control
Transform controls can be used to modify and control the effects of the available transformations.
Numeric Input
Simple Mode
Advanced Mode
Axis Locking
Usage
Axis Locking Types
Precision
Usage
Snapping
Precision
3.0
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