Scene Strip

Scene strips are a way to insert the render output of another scene into your sequence. Instead of rendering out a video, then inserting the video file, you can insert the scene directly.

The strip length will be determined based on the animation settings in that scene.

Note

Scene strips cannot be used to reference the sequence’s own scene; a secondary scene must be used instead.

Options

Scene

A Data-Block Menu to select the scene to render from.

Input

Input type to use for the Scene strip.

Camera

Use the Scene’s 3D camera as input.

Sequencer

Use the scene’s Sequencer timeline as input, allowing one scene to reuse another scene’s edit (instead of taking the render output from the scene).

This is similar to how Meta Strips work, with the added advantage of supporting multiple instances of the same data.

Camera

This can be used to override the scene’s camera with any other object.

It is useful to support switching views within a single scene.

Volume

Volume of the audio taken from the chosen scene.

Show
Annotations

Shows Annotations while in non-render Preview Shading Modes i.e. Solid or Wireframe mode.

Transparent

Creates a transparent background. This is useful for doing overlays like rendering out Grease Pencil films via the Sequencer.

Limitations

Scene strips do not render individual Render Passes; only the Combined render pass will be used.