Blender 3.1 Reference Manual
Welcome to the manual for Blender, the free and open source 3D creation suite.
This site can be used offline:
- User Interface
An introduction to Blender’s window system, widgets and tools.
Overview of the interface and functionality of all editors.
- Scenes & Objects
Objects and their organization into scenes, view layers and collections.
Meshes, curves, metaballs, text, modeling tools, and modifiers.
- Sculpting & Painting
Sculpting, texture painting and vertex painting.
- Grease Pencil
2D drawing and animation with Grease Pencil.
- Animation & Rigging
Keyframes, drivers, constraints, armatures and shape keys.
Physics simulations, particle systems and dynamic paint.
Rendering and shading with Eevee, Cycles and Freestyle.
Post-processing with the compositing nodes.
- Motion Tracking & Masking
Video motion tracking & masking.
- Video Editing
Video editing with the sequencer.
- Assets, Files, & Data System
Data-block management and the structure of blend-files.
Additional functionality available as add-ons.
Python scripting, how to write add-ons and a reference for command-line arguments.
Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.
A list of terms and definitions used in Blender and this manual.
- Manual Index
A list of terms linked to the Glossary.
This manual is maintained largely by volunteers.
Please consider to join the effort and Contribute to this Manual.