Blender 3.2 Manual
Getting Started
About Blender
Installing Blender
Configuring Blender
Help System
Sections
User Interface
Editors
3D Viewport
Image Editor
UV Editor
Compositor
Texture Nodes
Introduction
Node Types
Color Nodes
Converter Nodes
Distort Nodes
Input Nodes
Output Nodes
Pattern Nodes
Texture Nodes
Group
Geometry Node Editor
Shader Editor
Video Sequencer
Movie Clip Editor
Dope Sheet
Timeline
Graph Editor
Drivers Editor
Nonlinear Animation
Text Editor
Python Console
Info Editor
Outliner
Properties
File Browser
Asset Browser
Spreadsheet
Preferences
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Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
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Blender 3.2 Manual
»
Editors
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Texture Nodes
Texture Nodes
Introduction
Using Texture Nodes
Using Multiple Outputs
Header
Node Types
Color Nodes
Converter Nodes
Distort Nodes
Input Nodes
Output Nodes
Pattern Nodes
Texture Nodes
Group
3.2
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