Blender 3.2 Manual
Getting Started
About Blender
Installing Blender
Configuring Blender
Help System
Sections
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Introduction
Rigid Body
Introduction
Properties
Rigid Body World
Rigid Body Constraints
Tips
Cloth
Soft Body
Fluid
Particle System
Dynamic Paint
Forces
Collision
Baking Physics Simulations
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Get Involved
Contribute Documentation
Blender 3.2 Manual
»
Physics
»
Rigid Body
Rigid Body
Introduction
Creating a Rigid Body
Working with Rigid Bodies
Properties
Settings
Collisions
Dynamics
Rigid Body World
Settings
Rigid Body Cache
Rigid Body Field Weights
Rigid Body Constraints
Introduction
Types
Tips
Animation
Simulation Stability
Combining Rigid Bodies with Other Simulations
Scaling Rigid Bodies
3.2
Versions
Loading...
en
Languages
Loading...