Blender 3.2 Manual
Getting Started
About Blender
Installing Blender
Configuring Blender
Help System
Sections
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Introduction
Components
Assignment
Preview
Settings
Line Art
Legacy Textures
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Get Involved
Contribute Documentation
Blender 3.2 Manual
»
Rendering
»
Materials
Materials
Introduction
Setting up Materials
Components
Physically Based Shading
Components
Surfaces
Volumes
Displacement
Assignment
Material Slots
Reusing Existing Materials
Deleting a Material
Multiple Materials
Preview
Settings
Renderer Settings
Pass Index
Viewport Display
Line Art
Legacy Textures
Introduction
Colors
Types
3.2
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