Blender 3.4 Manual
Getting Started
About Blender
Installing Blender
Configuring Blender
Help System
Sections
User Interface
Editors
Scenes & Objects
Modeling
Introduction
Meshes
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Introduction
Inspection
Attributes
Fields
Instances
Node Types
Attribute Nodes
Color Nodes
Curve Nodes
Curve Primitive Nodes
Arc Node
Bézier Segment Node
Curve Circle Node
Curve Line Node
Curve Spiral Node
Quadratic Bézier Node
Quadrilateral Node
Star Node
Curve Topology Nodes
Geometry Nodes
Input Nodes
Instances Nodes
Material Nodes
Mesh Nodes
Mesh Primitive Nodes
Mesh Topology Nodes
Output Nodes
Point Nodes
Text Nodes
Texture Nodes
Utilities Nodes
Vector Nodes
Volume Nodes
UV Nodes
Group
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Get Involved
Contribute Documentation
Blender 3.4 Manual
Modeling
Geometry Nodes
Curve Primitive Nodes
Curve Primitive Nodes
Nodes that create a primitive curve, e.g., a circle.
Arc Node
Bézier Segment Node
Curve Circle Node
Curve Line Node
Curve Spiral Node
Quadratic Bézier Node
Quadrilateral Node
Star Node
3.4
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