Toolbar

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Draw

Moves vertices inward or outward based on the average normal.

Draw Sharp

Moves vertices inward or outward based the original coordinates and uses the Sharper Falloff.

Clay

Similar to the Draw brush, but includes settings to adjust the plane on which the brush acts.

Clay Strips

The same as the Clay brush, but it uses a cube to define the brush area of influence rather than a sphere.

Layer

Moves all vertices to an exact height creating a flat layer.

Inflate

Displaces the mesh in the direction of the vertex normals.

Blob

Pushes mesh outward or inward into a spherical shape.

Crease

Creates sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.

Smooth

Eliminates irregularities in the mesh by averaging the positions of the vertices.

Flatten

Smooths vertices to a flat plane by finding an average height and moves vertices towards that height.

Fill

Brings vertices below the brush plane upwards.

Scrape

Brings vertices above the plane downwards.

Multiplane Scrape

Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.

Pinch

Pulls vertices towards the center of the brush.

Grab

Selects a group of vertices and pulls them to follow the mouse.

Elastic Deform

Used to simulate realistic deformations such as grabbing or twisting of Elastic objects.

Snake Hook

Pulls vertices along with the movement of the brush to create long, snake-like forms.

Thumb

Flattens the mesh in the brush area, while moving it in the direction of the brush stroke.

Pose

Poses a model simulating an armature-like deformations.

Nudge

Moves vertices in the direction of the brush stroke.

Rotate

Rotates vertices within the brush in the direction the cursor is moved.

Slide Relax

Slides the topology of the mesh in the direction of the stroke without changing the geometrical shape of the mesh.

Boundary

Transforms and deforms the mesh boundaries.

Cloth

Simulates cloth that can be sculpted.

Simplify

Cleans up geometry by collapsing short edges.

Mask

Paints a selection on parts of the mesh to be unaffected by other brushes.

Draw Face Sets

Paints a new Face Set with each stroke.

Multires Displacement Eraser

Deletes displacement information applied on a Multiresolution modifier.

Multires Displacement Smear

Deforms displacement information applied on a Multiresolution modifier.

Paint

Paints on the active color attribute.

Smear

Smears the colors of the active color attribute.

Box Trim

Creates a mask based on box select.

Lasso Trim

Creates a mask based on lasso select.

Line Mask

Creates a mask based on a line.

Box Face Set

Creates a face set based on box select.

Lasso Face Set

Creates a face set based on lasso select.

Box Trim

Performs a Boolean operation based on box select.

Lasso Trim

Performs a Boolean operation based on lasso select.

Line Project

Flattens the geometry along a drawn line.

Mesh Filter

Applies a deformation to all vertices in the mesh at the same time.

Cloth Filter

Applies a cloth simulation to all vertices in the mesh at the same time.

Color Filter

Changes the active color attribute on all vertices in the mesh at the same time.

Edit Face Set

Modifies the face set under the cursor.

Mask by Color

Creates a mask from the color attribute. Click on any color on the mesh to create a new mask.

Move

Translation tool.

Rotate

Rotation tool.

Scale

Scale tool.

Transform

Tool to adjust the objects translation, rotations and scale.

Annotate

Draw free-hand annotation.

Annotate Line

Draw straight line annotation.

Annotate Polygon

Draw a polygon annotation.

Annotate Eraser

Erase previous drawn annotations.