Texture Node
CPU Compositor Only
The Texture node makes 3D textures available to the Compositor.
Inputs
- Offset
A vector (XYZ) transforming the origin of the texture.
- Scale
A vector (XYZ) to scale the texture.
Properties
- Texture
The texture can be selected from a list of textures available in the current blend-file or linked-in textures. The textures themselves can not be edited in the Compositor, but in the Texture Node Editor.
Outputs
- Value
Gray-scale color values.
- Color
Color values.