Texture Node

Texture Node.

CPU Compositor Only

The Texture node makes 3D textures available to the Compositor.

Inputs

Offset

A vector (XYZ) transforming the origin of the texture.

Scale

A vector (XYZ) to scale the texture.

Properties

Texture

The texture can be selected from a list of textures available in the current blend-file or linked-in textures. The textures themselves can not be edited in the Compositor, but in the Texture Node Editor.

Outputs

Value

Gray-scale color values.

Color

Color values.