UV Sphere Node
The UV Sphere node generates a spherical mesh mostly out of quads except for triangles at the top and bottom.
Horizontal resolution of the sphere. If this is smaller than three, no mesh is generated.
Vertical resolution of the sphere. If this is smaller than two, no mesh is generated.
Distance of vertices to the origin.
This node has no properties.
Standard geometry output.
- UV Map
A 2D vector representing the default X/Y coordinates of the UV Map for the primitive’s shape. This can be connected to the Store Named Attribute Node, to be used once the Geometry Nodes Modifier get applied. The UV map must be stored on the face corner in order to be accessed.