Material Node
The Material Output node is used to output surface material information to a surface object.
Inputs
- Surface
Shading for the surface of the object.
- Volume
Shading for the volume inside the object.
- Displacement
Used to create bump mapping or actual subdivided displacement.
Properties
- Target
Render engine the input shaders are used for. By default shaders are shared between Cycles and Eevee, with multiple output nodes specialized shader setups can be created for each.
Outputs
This node has no outputs.