Diffuse BSDF
The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection.
Inputs
- Color
Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength.
- Roughness Cycles Only
Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.
- Normal
Normal used for shading; if nothing is connected the default shading normal is used.
Properties
This node has no properties.
Outputs
- BSDF
Standard shader output.