Scale

Reference

Mode:

Object and Edit Modes

Menu:

Object/Mesh/Curve/Surface ‣ Transform ‣ Scale

Shortcut:

S

Scaling means changing proportions of objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer’s location. The element’s scale will increase as the mouse pointer is moved away from the Pivot Point and decrease as the pointer is moved towards it. If the mouse pointer crosses from the original side of the Pivot Point to the opposite side, the scale will continue in the negative direction and flip the element.

../../../../_images/scene-layout_object_editing_transform_scale_basic-usage.png

Basic scale usage. From left to right, the panels show: the original object, a scaled down object, a scaled up object and a scale-flipped object.

The amount of scaling will be displayed in the header of the 3D Viewport.

../../../../_images/scene-layout_object_editing_transform_scale_display-values.png

Scale values.

See also

Using a combination of shortcuts gives you more control over your transformation. See Transform Control.

Options

Scale X, Y, Z

The amount to resize the selection on the respected axis.

Orientation

Aligns the transformation axes to a specified orientation constraint. See Transform Orientations for more information.

Proportional Editing

The extruded face will affect nearby geometry. See Proportional Editing for a full reference.