Face Sets

This page details the face set related hotkey operators and menu operators in sculpt mode.

Face Set from Masked

Reference

Mode:

Sculpt Mode

Menu:

Face Sets ‣ Face Set from Masked

Creates a new face set from Masked Geometry.

Face Set from Visible

Reference

Mode:

Sculpt Mode

Menu:

Face Sets ‣ Face Set from Visible

Creates a new face set from all visible geometry.

Face Set from Edit Mode Selection

Reference

Mode:

Sculpt Mode

Menu:

Face Sets ‣ Face Set from Edit Mode Selection

Creates a new face set corresponding to the Edit Mode face selection.

Initialize Face Sets

Reference

Mode:

Sculpt Mode

Menu:

Face Sets ‣ Initialize Face Sets

Initializes all face sets on the mesh at once based off one of several mesh attribute properties.

Mode

The mesh data attribute used to define the boundaries for the face sets.

By Loose Parts

Creates a new face set per discontinuous part of the mesh.

By Face Set Boundaries

Creates a face set for each isolated face set. This mode is useful for splitting the patterns created by Face Set Expand into individual Face Sets for further editing.

By Materials

Creates a face set per Material Slot.

By Normals

Creates face sets for Faces that have similar Normals.

By UV Seams

Creates face sets using UV Seams as boundaries.

By Edge Creases

Creates face sets using Edge Creases as boundaries.

By Edge Bevel Weight

Creates face sets using Bevel Weights as boundaries.

By Sharp Edges

Creates face sets using Sharp Edges as boundaries.

By Face Maps

Creates a face set per Face Map.

Threshold

The minimum value to consider a certain attribute a boundary when creating the face sets.

Grow/Shrink Face Sets

Reference

Mode:

Sculpt Mode

Menu:

Face Sets ‣ Grow/Shrink Face Sets

Tool:

Edit Face Set

Shortcut:

Ctrl-W, Ctrl-Alt-W

Expands or contracts the face set under the cursor by adding or removing surrounding faces.

Expand Face Set

Note

More info on Face Set Expand at the Expand page.

Extract Face Set

Reference

Mode:

Sculpt Mode

Menu:

Face Sets ‣ Extract Face Set

Creates a new mesh based on the selected face set. Once the operator is initiated, hover over the face set and LMB to create the new mesh. After the operator is finished the new mesh will be selected in Object Mode.

Invert Visible Face Sets

Reference

Mode:

Sculpt Mode

Menu:

Face Sets ‣ Invert Visible Face Sets

Hides all geometry that is part of a face set and makes all hidden geometry that is part of a face set visible.

Show All Face Sets

Reference

Mode:

Sculpt Mode

Menu:

Face Sets ‣ Show All Face Sets

Shortcut:

Alt-H

Shows all hidden geometry that is part of a face set.

Randomize Colors

Reference

Mode:

Sculpt Mode

Menu:

Face Sets ‣ Randomize Colors

Generates a new set of random colors to render the face sets in the 3D Viewport.

Display Settings

Reference

Mode:

Sculpt Mode

Popover:

Viewport Overlays – Sculpt ‣ Face Sets

The face sets display can be toggled as a viewport overlay. In the overlay popover, the opacity of the face sets overlay can be adjusted to make it more or less visible on the mesh.