Face Sets
This page details the face set related hotkey operators and menu operators in sculpt mode.
Face Set from Masked
Reference
- Mode:
Sculpt Mode
- Menu:
Creates a new face set from Masked Geometry.
Face Set from Visible
Reference
- Mode:
Sculpt Mode
- Menu:
Creates a new face set from all visible geometry.
Face Set from Edit Mode Selection
Reference
- Mode:
Sculpt Mode
- Menu:
Creates a new face set corresponding to the Edit Mode face selection.
Initialize Face Sets
Reference
- Mode:
Sculpt Mode
- Menu:
Initializes all face sets on the mesh at once based off one of several mesh attribute properties.
- Mode
The mesh data attribute used to define the boundaries for the face sets.
- By Loose Parts
Creates a new face set per discontinuous part of the mesh.
- By Face Set Boundaries
Creates a face set for each isolated face set. This mode is useful for splitting the patterns created by Face Set Expand into individual Face Sets for further editing.
- By Materials
Creates a face set per Material Slot.
- By Normals
Creates face sets for Faces that have similar Normals.
- By UV Seams
Creates face sets using UV Seams as boundaries.
- By Edge Creases
Creates face sets using Edge Creases as boundaries.
- By Edge Bevel Weight
Creates face sets using Bevel Weights as boundaries.
- By Sharp Edges
Creates face sets using Sharp Edges as boundaries.
- By Face Maps
Creates a face set per Face Map.
- Threshold
The minimum value to consider a certain attribute a boundary when creating the face sets.
Grow/Shrink Face Sets
Reference
- Mode:
Sculpt Mode
- Menu:
- Tool:
- Shortcut:
Ctrl-W, Ctrl-Alt-W
Expands or contracts the face set under the cursor by adding or removing surrounding faces.
Expand Face Set
Note
More info on Face Set Expand at the Expand page.
Extract Face Set
Reference
- Mode:
Sculpt Mode
- Menu:
Creates a new mesh based on the selected face set. Once the operator is initiated, hover over the face set and LMB to create the new mesh. After the operator is finished the new mesh will be selected in Object Mode.
Invert Visible Face Sets
Reference
- Mode:
Sculpt Mode
- Menu:
Hides all geometry that is part of a face set and makes all hidden geometry that is part of a face set visible.
Show All Face Sets
Reference
- Mode:
Sculpt Mode
- Menu:
- Shortcut:
Alt-H
Shows all hidden geometry that is part of a face set.
Randomize Colors
Reference
- Mode:
Sculpt Mode
- Menu:
Generates a new set of random colors to render the face sets in the 3D Viewport.
Display Settings
Reference
- Mode:
Sculpt Mode
- Popover:
The face sets display can be toggled as a viewport overlay. In the overlay popover, the opacity of the face sets overlay can be adjusted to make it more or less visible on the mesh.