Editing
Reference
- Mode:
Vertex Paint Mode
- Menu:
- Set Vertex Colors Shift-K
Fill the active Color Attribute with the current paint color.
- Smooth Vertex Colors
Smooth colors across vertices.
- Dirty Vertex Colors
- Blur Strength
Blur strength per iteration.
- Blur Iterations
Number of times to blur the colors (higher blurs more).
- Highlight Angle
Clamps the angle for convex areas of the mesh. Lower values increase the contrast but can result in clamping. 90 means flat, 180 means infinitely pointed.
- Dirt Angle
Clamps the angle for concave areas of the mesh. Higher values increase the contrast but can result in clamping. 90 means flat, 0 means infinitely deep.
- Dirt Only
When active it won’t calculate cleans for convex areas.
- Normalize
Choose optimal contrast by effectively lowering Highlight Angle and increasing Dirt Angle automatically. Disabling Normalize allows getting consistent results across multiple objects.
- Vertex Color from Weight
Converts the active weight into grayscale colors.
- Invert
Invert RGB values.
- Levels
Adjust the levels of the selected vertices.
- Hue/Saturation/Value
Adjust the HSV values of the selected vertices.
- Brightness/Contrast
Adjust the brightness/contrast of the selected vertices.