This properties panel is obsolete and will be removed in Blender 3.1.
The pose library is a way to store pose positions so the same position can be used again later in the animation or to store different rest poses. Pose libraries are saved to Actions. They are not generally used as actions, but can be converted to and from. The Pose Library panel is used to save, apply, and manage armature poses.
A Data-Block Menu for Actions or pose libraries.
- Pose Libraries
A List view of poses for the active pose library.
If a pose is added, a pose marker is created. The Whole Character keying set is used to determine which bones to key. If any bones are selected, only keyframes for those bones are added, otherwise all bones in the keying set are keyed. Bones that are ignored by the Whole Character keying set are always ignored, regardless of their selection state.
- Add New
Adds a new pose to the active pose library with the current pose of the armature.
- Add New (Current Frame).
Will add a pose to the pose library based on the current frame selected in the Timeline. In contrast to Add New and Replace Existing which automatically allocate a pose to an action frame.
- Replace Existing
Replace an existing pose in the active pose library with the current pose of the armature.
- Apply Pose (magnifying glass icon)
Applies the active pose to the selected pose bones.
- Sanitize Action (book icon)
Makes an action suitable for use as a pose library. This is used to convert an Action to a pose library. A pose is added to the pose library for each frame with keyframes.
- Move (up/down arrow icon)
Moves the pose up/down in the list.
- Convert Old-Style Pose Library
Converts the pose library to pose assets. For more information, see Converting Old Pose Libraries.