Bilateral Blur Node¶
The Bilateral Blur node performs a high-quality adaptive blur on the source image.
It can be used for various purposes like: smoothing results from Blender’s ray-traced ambient occlusion, smoothing results from various unbiased renderers, to fake some performance-heavy processes, like blurry refractions/reflections, soft shadows, to make non-photorealistic compositing effects.
- Standard image input. If only the image input is connected, the node blurs the image depending on the edges present in the source image.
- Which is non-obligatory and if the Determinator is connected, it serves as the source for defining edges/borders for the blur in the image. This has great advantage in case the source image is too noisy, but normals in combination with Z-buffer can still define exact borders/edges of objects.
- Defines how many times the filter should perform the operation on the image. It practically defines the radius of blur.
- Color Sigma
- Defines the threshold for which color differences in the image should be taken as edges.
- Space Sigma
- A fine-tuning variable for blur radius.
- Standard image output.