Transform Tools

Randomize Transform

Reference

Mode

Object Mode and Edit Mode

Panel

Tool Shelf ‣ Tools ‣ Mesh Tools ‣ Deform: Randomize

Menu

Object ‣ Transform ‣ Randomize Transform, Mesh ‣ Transform ‣ Randomize

../../../../../_images/editors_3dview_object_editing_transform_tools_randomize.png

Randomize transform options.

This tool allows you to apply a randomized transformation.

Object Mode

In Object Mode it randomizes the translate, rotate, and scale values to an object or multiple objects. When applied on multiple objects, each object gets its own seed value, and will get different transform results from the rest.

Options

Random Seed

The random seed is an offset to the randomized transformation. A different seed will produce a new result.

Transform Delta

Randomize Delta Transform values instead of regular transform.

Randomize Location

Randomize Location values.

Location

The maximum distances the objects can move along each axis.

Randomize Rotation

Randomize rotation values.

Rotation

The maximum angle the objects can rotate on each axis.

Randomize Scale

Randomize scale values.

Scale Even

Use the same scale for each axis.

Scale

The maximum scale randomization over each axis.

Edit Mode

The Randomize tool in Edit Mode allows you to displace the vertices of a mesh along their normal.

Options

Amount

Distance of the displacement.

Uniform

Adds a random offset of the amount.

Normal

Adds a random offset to the displacement normal.

Random Seed

The random seed is an offset to the random transformation. A different seed will produce a new result.

Align Objects

Reference

Mode

Object Mode

Menu

Object ‣ Transform ‣ Align Objects

The Align tool is used to align multiple selected objects so they line up on a specified axis.

Options

High Quality

Uses more precise math to better determine the locations for the objects. In case of positive or negative bounding box alignment, if one or more of the selected objects have any rotation transformations (or delta rotation transformations), it is recommended to check High Quality so that their bounding box is calculated with precision for all three global axes.

Align Mode

The Align Mode control will define what part of the objects will be aligned:

Centers

The objects centers.

Positive Sides/Negative Sides

The positive or negative sides (on the global axes) of their respective bounding boxes.

Relative To

The Relative To control will let us choose to align the objects to:

Active

The active object.

Selection

The median point of the selection.

3D Cursor

The current position of the 3D Cursor.

Scene Origin

The global origin.

Align X, Y, Z

Chooses which axis to align the selected objects on.