Magic

The magic texture is not frequently used. It can be used for “Thin Film Interference”, if you set Mapping to Reflection and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.

../../../../../../_images/render_blender-render_textures_types_procedural_magic_panel.png

Magic Texture panels.

Options

Depth
The depth of the calculation. A higher number results in a long calculation time, but also in finer details.
Turbulence
The strength of the pattern.