This sets the “goal weight” of selected control points, which is used when a curve has Soft Body physics, forcing the curve to “stick” to their original positions, based on the weight.


The Radius allows you to directly control the width of the extrusion along the “spinal” curve. The Radius of the points is set using the Shrink/Fatten Radius transform tool Alt-S, the Curve ‣ Transform ‣ Shrink/Fatten Radius, or the Properties region ‣ Transform ‣ Radius.


One control point radius set to zero.


Remember, these curves can be converted into meshes with Alt-C in Object Mode.


This setting controls how the normals (visualization: arrows) twist around each control point – so it is only relevant with 3D curves! You set it using the Tilt transform tool in the Tool Shelf, the Properties region ‣ Transform ‣ Tilt, Curve ‣ Transform ‣ Tilt.

You can also reset it to its default value (i.e. perpendicular to the original curve plane) with Alt-T, Curve ‣ Control Points ‣ Clear Tilt. With NURBS, the tilt is always smoothly interpolated. However, with Bézier, you can choose the interpolation algorithm between Linear, Ease, B-Spline, and Cardinal, in the Properties Editor ‣ Object Data ‣ Active Spline ‣ Tilt.


30 degree Mean Tilt of all control points.