Translation, Rotation, Scale¶
G, R, S
Once you have a selection of one or more elements, you can grab/move G, rotate R or scale S them, like many other things in Blender, as described in the Manipulation in 3D Space section.
To move, rotate and scale selected components, either use the Translate, Rotate, and Scale buttons, the transform manipulators, or the shortcuts: G, R, and S respectively. After moving a selection, the options in the Operator Panel allow you to fine-tune your changes, limit the effect to certain axes, turn proportional editing on and off, etc.
Of course, when you move an element of a given type (e.g. an edge), you also modify the implicitly related elements of other kinds (e.g. vertices and faces).
Pressing G twice enters either Edge Slide or Vertex Slide tool depending on the selection.
You also have in Edit Mode an extra option when using these basic manipulations: the proportional editing.
When nothing is selected, the panel is empty. When more than one vertex is selected, the median values is edited and “Median” is added in front of the labels.
The first controls (X, Y, Z) show the coordinates of the selected vertex or the median point.
The Space radio buttons let you choose if those coordinates are relative to the object origin (local) or the global origin (global).
- Bevel Weight
This vertex property, a value between (0.0 to 1.0), is used by the Bevel Modifier to control the bevel intensity of the vertices, when the Only Vertices option is active.