The Add-ons tab lets you manage secondary scripts, called “Add-ons” that extends Blender’s functionality. In this tab you can search, install, enable and disable Add-ons.


Add-ons tab in the User Preferences.


Blender comes with some useful Add-ons already, ready to be enabled. But you can also add your own, or any interesting ones you find on the web.


Supported Level

Blender’s add-ons are split into two groups depending on who writes/supports them:

  • Official: Add-ons that are written by Blender developers.
  • Community: Add-ons that are written by people in the Blender community.
Add-ons are divided into categories by what areas of Blender they affect.

Enabling and Disabling

Enable and disable an add-on by checking or unchecking the box on the right of the add-on you chose, as shown in the figure.


Enabling an Add-on.

The add-on functionality should be immediately available. If the Add-on does not activate when enabled, check the Console window for any errors, that may have occurred.

Add-on Information

You can click the arrow at the left of the add-on box to see more information, such as its location, a description and a link to the documentation. Here you can also find a button to report a bug specific of this add-on.


Saving Add-on Preferences

If you want an Add-on to be enabled every time you start Blender, you will need to Save User Settings.

Add-on Preferences

Individual Activation

Add-ons that activate or change multiple hotkeys now have a special system of activation. For example, with the “UI: Pie Menu Official” add-on for each menu there’s a selection box to activate the menu and its hotkey.

With Pie menus, First you activate the add-on. This activates the “Add-ons Preferences Submodule Activation”. You then need to expand the Add-ons Preferences, then you will see the list of Pie Menu types you can choose from. From here you can individually activate the menus you like to use. If the menu conflicts with another favorite, there’s no need to activate it. You can activate any combination and save as user settings so your activations are available next time you start Blender.