Texture Panel

In the Properties editor, choose the Texture tab: this will show the Texture panel.


Texture panel.

Texture Context

The radio button selects the texture data type, that is, the kind of texture that is being edited.

World Background.
Material type is described in the following section. Lamps Textures in the lighting section.
Brush textures are applied in Painting & Sculpting.

Textures Stack

Active Texture
The Texture slots are displayed in a List Views. The order in the stack defines how textures are overlayed in the rendered image. The checkbox enables/disables the selected texture.

Texture Data-Block

The Texture Data-Block Menu for the selected texture slot.

Texture Type

Texture Type
Choose the type of texture that is used for the current texture data-block. These types are described in detail in this section.