Layer Weight Node¶
The Layer Weight node outputs a weight typically used for layering shaders with the Mix Shader node.
- Bias the output towards all 0 or all 1. Useful for uneven mixing of shaders.
- Input meant for plugging in bump or normal maps which will affect the output.
This node has no properties.
- Dielectric Fresnel weight, useful for example for layering diffuse and glossy shaders to create a plastic material. This is like the Fresnel node, except that the input of this node is in the often more convenient 0.0 to 1.0 range.
- Weight that blends from the first to the second shader as the surface goes from facing the viewer to viewing it at a grazing angle.