The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection.
- Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength.
- Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.
- Normal used for shading; if nothing is connected the default shading normal is used.
This node has no properties.
- Standard shader output.