Hair BSDF

../../../../../_images/render_cycles_nodes_types_shaders_hair_node.png

Hair BSDF.

The Hair BSDF node is used to add shading for Hair.

Inputs

Color
Color of the hair.
Offset
Controls the way the light is rotated (angular shift) for the reflection/transmission.
Roughness U/V
Controls the roughness in the direction light is skewed, and perpendicular to it.
Tangent
Input tangent.

Properties

Component

There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.

Reflection
The light that bounces off the surface of the hair.
Transmission
The light that passes through the hair and comes out the other side.

Outputs

BSDF
Standard shader output.

Examples

Todo <2.8 add.