Blender 2.80 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
    • Introduction
    • Lighting
    • Eevee Renderer
    • Cycles Renderer
      • Introduction
      • Materials
      • Lamps
      • World
      • Nodes
        • Introduction
        • Open Shading Language
        • Node Types
      • Cameras
      • Render Features
      • Cycles Settings
      • GPU Rendering
      • Render Baking
      • Optimizing Renders
    • Render Output
    • Post Processing
    • Freestyle
    • Workflows
    • OpenGL Render
    • Audio Rendering
  • Compositing
  • User Preferences
  • Advanced
  • Add-ons
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.80 Manual
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  • Shader Nodes
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Shader NodesΒΆ

  • Add Shader
  • Anisotropic BSDF
  • Ambient Occlusion
  • Background
  • Diffuse BSDF
  • Emission
  • Glass BSDF
  • Glossy BSDF
  • Hair BSDF
  • Holdout
  • Mix Shader
  • Principled BSDF
  • Principled Hair BSDF
  • Principled Volume
  • Refraction BSDF
  • Subsurface Scattering
  • Toon BSDF
  • Translucent BSDF
  • Transparent BSDF
  • Velvet BSDF
  • Volume Absorption
  • Volume Scatter
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