# Output Options¶

The first step in the rendering process is to determine and set the output options. This includes render size, frame rate, pixel aspect ratio, output location, and file type.

## Dimensions panel¶

Render Presets
Common format presets for TVs and screens.
Resolution
X/Y
The number of pixels horizontally and vertically in the image.
Percentage
Slider to reduce or increase the size of the rendered image relative to the X/Y values above. This is useful for small test renders that are the same proportions as the final image.
Aspect Ratio

Older televisions may have non-square pixels, so this can be used to control the shape of the pixels along the respective axis. This will pre-distorted the images which will look stretched on a computer screen, but which will display correctly on a TV set. It is important that you use the correct pixel aspect ratio when rendering to prevent re-scaling, resulting in lowered image quality.

See Video Output for details on pixel aspect ratio.

Border

You can render just a portion of the view instead of the entire frame. While in Camera View, press Ctrl-B and drag a rectangle to define the area you want to render. Ctrl-Alt-B is the shortcut to disable the border.

Note

This disables the Save Buffers option in Performance and Full Sample option in Anti-Aliasing.

Enabling Crop will crop the rendered image to the Border size, instead of rendering a black region around it.

Frame Range
Set the Start and End frames for Rendering Animations. Step controls the number of frames to advance by for each frame in the timeline.
Frame Rate
For an Animation the frame rate is how many frames will be displayed per second.
Time Remapping
Use to remap the length of an animation.

## Output Panel¶

This panel provides options for setting the location of rendered frames for animations, and the quality of the saved images.

File Path

Choose the location to save rendered frames.

When rendering an animation, the frame number is appended at the end of the file name with four padded zeros (e.g. image0001.png). You can set a custom padding size by adding the appropriate number of # anywhere in the file name (e.g. image_##_test.png translates to image_01_test.png).

This setting expands relative paths where a // prefix represents the directory of the current blend-file.

Overwrite
Overwrite existing files when rendering.
Placeholders
Create empty placeholder frames while rendering.
File Extensions
Adds the correct file extensions per file type to the output files.
Cache Result
Saves the rendered image and passes to a Multilayer EXR-file in temporary location on your hard drive. This allows the compositor to read these to improve performance, especially for heavy compositing.
Output Format

Choose the file format to save to. Based on which format is used, other options such as channels, bit-depth and compression level are available.

For rendering out to images see: saving images for rendering to videos see rendering to videos

Color Mode

Choose the color format to save the image to. Note that RGBA will not be available for all image formats.

BW, RGB, RGBA

Hint

Primitive Render-Farm

An easy way to get multiple machines to share the rendering workload is to:

• Set up a shared directory over a network file-system.
• Disable Overwrite, enable Placeholders in the Render Output panel.
• Start as many machines as you wish rendering to that directory