Speed Control time-warps the strip, making it play faster or slower than it normally would. A Global Speed less than 1.0 makes the strip play slower; greater than 1.0 makes it play faster. Playing faster means that some frames are skipped, and the strip will run out of frames before the end frame. When the strip runs out of frames to display, it will just keep repeating the last one; action will appear to freeze. To avoid this, position the next strip under the original at a point where you want the motion to continue.
- Stretch to Input Strip Length
Automatically calculates the Speed Factor based on the length of the input strip. So if you make a strip 1/2 the original size the sequence will play back at 2 times the speed.
- Use as Speed
Calculates the scale value based on a Speed Factor.
You will have to manually re-adjust the length of the strip accordingly.
- Speed Factor
Multiplies the current speed of the sequence by this value. So, a value of 0.5 will make the sequence half as fast while 2 would make the sequence twice as fast.
- Frame Number
Specifies a frame to remap the current frame to, for example, setting this value to 50 displays the 50th frame. This can then be manually keyframed to recreate the animation.
- Scale to Length
Maps the frame range on a 0-1 scale. For example, using this and a Frame Number of 0.5 will select the frame halfway through the sequence.
- Multiply Speed
A multiplier applied after all other calculations.
Creating a Slow-Motion Effect¶
Suppose you want to slow your strip down. You need to affect the speed of the video clip without affecting the overall frame rate. Select the clip andeffect strip. Click to drop it and press N to get the Properties. Uncheck the Stretch to input strip length option in the Effect Strip section. Set the Speed factor to be the factor by which you want to adjust the speed. To cut the displayed speed by 50%, enter 0.5. Now, a 275-frame clip will play at half speed, and thus display only the first 137 frames.
If you want the remaining frames to show in slow motion after the first set is displayed, double the Length of the source strip (since effects strip bounds are controlled by their source strips). If you are using a speed factor other than 0.5 then use the formula:
new_length = real_length / speed_factor
That is it, set your render to animate (in this example) all 550 frames.
Keyframing the Speed Control¶
To get even finer control over your clip timing, you can use curves! While it is possible to keyframe the Speed factor, usually you want to keyframe the Frame number directly.
Uncheck Stretch to input strip length and uncheck Use as speed. You now have a Frame number field which you can keyframe. If you want the strip to animate at all you will have to insert some keyframes, otherwise it will look like a still. In most cases you will want to use the Graph editor view to set the curve interpolation to Linear since the default Bézier will rarely be what you want.
If you choose to keyframe the Speed factor instead, remember to Refresh All or the changes will not take effect.
Changing Video Frame Rates¶
You can use the speed control to change the frame rate in frames per second (fps) of a video.
If you are rendering your video to a sequence set,
you can effectively increase or decrease the number of individual image files created,
by using a Global Speed value less than or greater than one, respectively. For example,
if you captured a five-minute video at 30 fps and wanted to transfer that to film,
which runs at 24 fps, you would enter a Global Speed of 30/24, or 1.25
(and Enable Frame Blending to give that film blur feel).
Instead of producing
5 × 60 × 30 = 9000 frames,
Blender would produce
9000 / 1.25 = 7200 = 5 × 60 × 24 frames.
In this case, you set a start = 1 and end = 7200, set your Format output to
and image files
7200.jpg would be rendered out,
but those images cover the entire 9000 frames. The image file
7200.jpg is the same at frame 9000.
When you read those images back into your film blend-file at 24 fps, the strip will last exactly 5 minutes.