Scene strips are a way to insert the render output of another scene into your sequence. Instead of rendering out a video, then inserting the video file, you can insert the scene directly.
The strip length will be determined based on the animation settings in that scene.
Scene strips cannot be used to reference the sequence’s own scene; a secondary scene must be used instead.
A Data-Block Menu to select the scene to render from.
Input type to use for the Scene strip.
Use the Scene’s 3D camera as input.
Use the scene’s Sequencer timeline as input, allowing one scene to reuse another scene’s edit (instead of taking the render output from the scene).
This is similar to how Meta Strips work, with the added advantage of supporting multiple instances of the same data.
This can be used to override the scene’s camera with any other object.
It is useful to support switching views within a single scene.
Volume of the audio taken from the chosen scene.
Scene strips do not render individual Render Passes; only the Combined render pass will be used.