Scene Properties



Panel:Properties editor ‣ Scene ‣ Scene
Used to select which camera is used as the active camera. You can also set the active camera in the 3D View with Ctrl-0.

Allows you to use a scene as a background, this is typically useful when you want to focus on animating the foreground for example, without background elements getting in the way.

This scene can have its own animation, physics simulations, etc, but you will have to select it from the Scene data-block menu, if you want to edit any of its contents.

Sets can themselves have a background set (they’re recursively included). So you can always make additions to existing scenes by using them as a background to a newly created scene where your additions are made.


This can also be used in combination with Linking to a Scene, where one blend-file contains the environment, which can be reused in many places.

Active Clip
Active movie clip for constraints and viewport drawing.



Panel:Properties editor ‣ Scene ‣ Units
Length Presets
Common unit scales to use.
Uses Blender Units.
Metric, Imperial
Standard unit of measurement for lengths.

Standard unit for angular measurement.

Degrees, Radians


When you are using Degrees, the radian value is also displayed in the tooltip.

Unit Scale

Scale factor to use when converting between Blender Units and Metric/Imperial.


Usually you will want to use the Length presets to change to scale factor, as this does not require looking up values to use for conversion.

Separate Units
When Metric or Imperial display units as multiple values, for example, «2.285m» will become «2m 28.5cm».
Imperial Units
Full Name Short Name(s) Scale of a Meter
thou mil 0.0000254
inch ", in 0.0254
foot, feet ', ft 0.3048
yard yd 0.9144
chain ch 20.1168
furlong fur 201.168
mile mi, m 1609.344
Metric Units
Full Name Short Name(s) Scale of a Meter
micrometer um 0.000001
millimeter mm 0.001
centimeter cm 0.01
decimeter dm 0.1
meter m 1.0
dekameter dam 10.0
hectometer hm 100.0
kilometer km 1000.0

Keying Sets


Panel:Properties editor ‣ Scene ‣ Keying Sets

See Keying Sets.

Color Management


Panel:Properties editor ‣ Scene ‣ Color Management

Options to control how images appear on the screen.

For Color Management settings for more information.



Panel:Properties editor ‣ Scene ‣ Audio

Options to control global audio settings.

Volume for the scene.
Update Animation Cache
Updates the audio animation cache. This is useful if you start noticing artifact in the audio.

Distance Model

Distance Model
Changes how the sound attenuation is calculated based on the distance. Most physically correct is the Inverse model, but it’s also possible to choose a linear and an exponential falloff. The clamped modes limit the volume to be lower than 100% (1.0), that means if the distance is smaller than the reference distance, the volume is always 100%. For an exact description of each option see the OpenAL documentation.
Speed of the sound for the Doppler effect calculations. The typical value is 343.3 m/s in air, in water for example this value is around 1560 m/s.
Controls how strong the Doppler effect is. You can exaggerate or attenuate the change of pitch, but physically correct is a factor of 1.0.


These settings, along with the settings found in the Encoding Panel change how sound is exported while rendering.

To control how sounds plays back from within Blender, see the audio settings in the User Preferences.

Sets the audio channel count. Available options are: Mono, Stereo, 4 Channels, 5.1 Surround, 7.1 Surround.
Mix Rate
Sets the audio sampling rate.



Panel:Properties editor ‣ Scene ‣ Gravity

Options to control global gravity used for physics effects.

See the Physics chapter for more information.

Rigid Body World


Panel:Properties editor ‣ Scene ‣ Rigid Body World

The Rigid Body World is a group of rigid body objects, which holds settings that apply to all rigid bodies in this simulation.

See Rigid Body World for more information.



Panel:Properties editor ‣ Scene ‣ Simplify
Maximum number of Viewport/Render subdivisions to use for the Subdivision Modifier.
Child Particles
Percentage of Child Particles to see in the Viewport/Render.

Ver también

There are also render engine specific Simplify settings for both Blender Render and Cycles.