Groups¶
Pueden haber muchos objetos en una escena: Una escena completa consiste típicamente de mueblería, accesorios, luces y fondos. Blender le ayuda a mantener todo organizado al permitirle agrupar objetos relacionados.
Puede agrupar objetos sin ningún tipo de relación de transformación. Use grupos para organizar su escena de forma lógica, o para facilitarle el anexo o vinculación de un solo paso entre archivos o entre escenas. Los objetos que son parte de un grupo siempre se muestran con un color verde claro cuando están seleccionados. Vea la figura Objetos agrupados..
Groups Panel¶
Reference
Mode: | Object Mode |
---|---|
Panel: |
All groups that an object has been assigned to are listed in the Properties editor
.- Add to Group
- Adds the selected objects from a group. A pop-up lets you specify the group to add to.
- New
+
- Creates a new group and adds the selected object(s) to it.
- Name
- To rename a group, simply click in the groups name field.
- Remove
X
- To remove an object from a group,
find the name of the group from which you wish to remove the object,
and click the
X
to the right of the group name. - Specials
- Unlink Group, Select Group, Set Offset From Cursor
- Dupligroup Visibility
- Restricting Group Contents via Layers The cluster of layer buttons attached to each group determines from which layers the group objects will be included when duplicated. If your group contains objects on layers 10, 11 and 12, but you disable the layer 12 button in the group controls, duplicates of that group (using the Dupligroup feature) will only show the portions of the group that reside in layers 10 and 11.
- Offset
- Applies a locational offset of the dupli-instanced groups from the original object’s origin.
Ver también
Anexando o Vinculando Grupos
To append a group from another blend-file, consult this page. In summary, Select a blend-file and then the group.